Computer Games Steal Your Soul
Amusingly, a British computer game maker inserted the following into their standard form contract on April 1:
By placing an order via this web site on the first day of the fourth month of the year 2010 Anno Domini, you agree to grant Us a non transferable option to claim, for now and for ever more, your immortal soul. Should We wish to exercise this option, you agree to surrender your immortal soul, and any claim you may have on it, within 5 (five) working days of receiving written notification from gamesation.co.uk or one of its duly authorised minions. We reserve the right to serve such notice in 6 (six) foot high letters of fire, however we can accept no liability for any loss or damage caused by such an act. If you a) do not believe you have an immortal soul, b) have already given it to another party, or c) do not wish to grant Us such a license, please click the link below to nullify this sub-clause and proceed with your transaction.
In a shocking result, almost 12% of customers actually caught this T&C, clicking on a link to deny the term that earned them a voucher. This suggests a reading rate around 10x higher than previously reported in academic research on contract terms, suggesting that individuals value their souls an order of magnitude more than they do an ordinary warranty. Like Van Halen’s M&Ms, some contract terms just pop off the page.
(H/T: Contracts Listserve, via Lucas Osborn)